Average time per game a skater has been on the ice while short-handed. Useful for measuring short-handed opportunities for players with less total ice time. COR - Corsi. Corsi measure all shot attempts and is a measure to indicate puck possession in the offsensive zone.
The greater the puck possession in the zone, the greater a players's chance of scoring, assisting, etc. Number of faceoffs a player is on the ice for in the defensive zone.
Provides insight into players that coaches think are better defensive players. FEN - Fenwick. Also called "Fenwick for". Fenwick is a variant of Corsi that counts only shots on goal and missed shots; blocked shots are not included. Its another measure to indicate puck possession in the offensive zone. GStr - Game Star. Three stars are awarded each game in NHL, one to the best 3 players in the in the game.
Only moderately useful for fantasy, stars simply show how well a player has performed overall. Players with the most stars often tend to be the highest ranked fantasy players.
Number of faceoffs a player is on the ice for in the offensive zone. Provides insight into players that coaches think are better offensive players. All game times are shown in PST. Used to measure a player's impact on the game, represented by the difference between their team's total scoring versus their opponent's when the player is in the game. Plus-minus can be an indicator of potential playing time for bench players. A high plus-minus is suggestive of a player who helps his team win when he is on the fllor even if he does not put up great individual stats.
If you are looking for players who could be in line for increased playing time, plus-minus can be used as one data point to decide if you should add them. AR - Assist Rate. Estimate of percentage of teammate field goals a player assisted while he was on the floor. This is a great stat when scouting back-up point guards who may be in line for increased playing time.
A player with a high assist rate is likely to produce a lot of assists with more minutes. The estimate of the number of wins a player produces for his team due to his defensive ability. DRtg - Defensive Rating. Defensive rating measures how many points the player allowed per possessions he individually faced while on the court.
Modestly useful for fantasy purposes, defensive rating provides the overall defensive impact of a player without any attribution to specific defensive stats.
Players who tip balls, alter shots without blocking them can have a high defensive rating without producing valuable fantasy stats like steals and blocks. The total number of shots attempted greater than 5 feet from the rim, while still being a two-pointer. The total number of shots attempted less than or equal to five feet from the rim. Taken together, field goals-at-rim and field foals-mid-range are good stats to measure scoring for players who shoot threes infrequently.
PLayers who shoot more shots at the rim are less likely to become players who move outside the 3-point line. This is important when looking for big men who may add three-pointer to their arsenal. For these players, look for power forwards and centers who shoot a high volume of mid-range field goals with a solid overall field goal percentage. Measures Free Throws per field goal attempt. Free throw rate is valuable when you are looking for players who consistently get to the free line.
Players who go to the free throw line often will have less variation game-to-game in their scoring than players who rely more heavily on field goals. Alex Collins Stat Breakdown. Jaylen Waddle Stat Breakdown. Carson Wentz Stat Breakdown.
DeVante Parker Stat Breakdown. Sterling Shepard Stat Breakdown. Chris Carson Stat Breakdown. Justin Tucker Stat Breakdown. New England Stat Breakdown.
Denver Stat Breakdown. Legend Stats Positions. Week 17 stats may change if stat corrections are applied by Sunday, Jan 9. All game times are shown in PST. Pass Air Yards - Passing air yards. The number of yards the ball traveled from the line of scrimmage to the point of reception. The farther a pass travels down field, the more likely it is to result in a big point total for fantasy.
Rec Air Yds - Receiving air yards. The farther a target travels down field, the more likely it is to result in a big point total for fantasy. Blitzes - Defensive blitzes. When an individual player is brought in on a blitz during a play. This statistic is designed to look at non-linemen, and is only used for linebackers and defensive backs as players that blitzed.
Blitzing can increase the odds of securing a sack or turnover. Bkn Tack - Broken tackles. The number of broken tackles the rusher achieves on a rush or pass play. This is classified when the runner does something significant to get past or through a defender.
Breaking tackles increases the chances a back gets to add more yards to their total but also helps measure player talent. Rec Bkt Tack - Receiving broken tackles. Receivers adding additional yards after contact is a great way to boost their ceiling. Rush Bkn Tack - Rushing broken tackles. Tgts Against - Targets against. When the pass is thrown to a receiver that the defensive player is covering.
A defender who is targeted a lot in coverage might be due to quarterbacks trying to exploit the player. Pass FD - Passing first downs. The number of first downs that were achieved via passing. Offenses the move the ball best downfield through the air are in better position to finish with touchdowns. Rec FD - Receiving first downs. The number of first downs that were achieved via receiving.
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