Uncharted 4's camera worships Nate's grappling hook, lovingly zooming out as he swings from cliff faces to bring home a stunning panorama in a new 4x4 that handles well across rough terrain. Nate glides over rock faces like he's on a water slide thanks to the steep gravel roads. New tools have necessitated an expansion of Naughty Dog's territory. In spite of the fact that I wished there were more things to do in this greater geographical mass, I welcomed the fact that sometimes there was more than one method to attain my objective.
That there is even the smallest possibility of a decision is novel in this strictly linear series. Here are some game features you are going to experience after downloading Uncharted 4 full game for free and running it on your PC with windows OS:. Before initiating Uncharted 4: A Thief's End free download on your computer, make sure that your system meets the minimal requirements to install and play the game! In this section you can download Uncharted 4: A Thief's End for free.
Before downloading Uncharted 4: A Thief's End, check out some screenshots from this game below. You must log in or sign up to leave comments!
Garrett is master thief and indulged in many sly and surreptitious acts with his fellow thieves. Garrett is a person, who have been so far from his hometown for a very long time.
When he came back to his hometown after a very long passage of time. He build a very strong grip over the people of his hometown as he is a tyrant sneaker, and started to rule them by a dictator called Baron. Garrett is stealing money from rich and he build a suitable environment for him over the rich and poor of his hometown.
Garrett mission is to avoid killing guards and steal or sneak the money with his fellows. The game includes plenty of sly and furtive tactics to trap the guards and got the money. If you like action game then download and install crysis warhead PC game. He has a student assistant, Erin, who participates in the twists and turns of the plot.
Events take place in a fictional city, stylistically reminiscent of a mixture of steampunk and the Victorian era. The head of this settlement is Baron Northcrest, who only wants to create a real revolution in technological terms within his territories. The main antagonist was the leader of one of the two factions into which the society is divided, or rather the "Lightforged" - Orion.
The second group is called the "Sentinels". Their confrontation and Garrett's participation in them will be at the center of the plot throughout the prologue and 8 chapters of "The Thief".
The gameplay is as diverse as possible thanks to advanced artificial intelligence that knows the area well and easily changes the usual route to catch the main character. Thief — the series — has been many things. It stands for the idea that 'first person' doesn't imply 'shooter': the original BioShock might be its great-grandchild, but Amnesia and Gone Home are Thief's descendents too.
It is the actualisation of a very specific fantasy — the outlaw shadow, Robin Hood by way of Batman — and more broadly representative of a particular type of fantasy, a gothic marriage of Hexen's para-medieval grotesquerie and '90s-era steampunk.
For some players, Thief is about precision — perfect sequences of evasion and distraction forged with much hammering of the quick load key. For others, it's a game of improvisation, gambits, brawls and hair's breadth escapes. For many, it's about atmosphere. The sense of being an intruder. The latent threat of an Auldale mansion at night, the mysteries of an underground city, the terrors of The Cradle.
Thief's settings are a showcase for exemplary art and level design talent, a legacy that begins with Looking Glass Studios and ends with The Dark Mod, with the gaming community. Thief has had its less glamorous moments, too.
It has been an intellectual property languishing at the bottom of a drawer, awaiting the day when the market reports come in and the market reports say we need Assassin's Creed. The drawer opens a crack; light touches an image of a man in a hood crouching on a rooftop.
Eidos Montreal's Thief is, well, some of them. Let's start with the good news. The developers have listened to negative feedback and dialed back on quicktime events and slo-mo nonsense. Beyond the standard spread of difficulty modes you have the option to play with customised settings, enabling purists to disable everything they feel intrudes on their game, from objective markers to entire features. Using custom difficulties, you can play Thief with campaign-spanning permadeath, quicksaves disabled, or the stipulation that being detected at all constitutes mission failure.
If you feared that Eidos Montreal were going to dumb down your favourite game, lower your pitchforks: they have given you the power to smarten it back up.
That said, I recommend playing it through once on the hardest setting before you start tinkering. After a linear but necessary tutorial on the rudiments of stealth, climbing, distracting guards and picking locks, Thief opens strong. The first wave of relief hit me early, during an opportunistic jewelry shop heist that occurs mid-way through the opening chapter.
I'd jimmied a rear window and slipped in undetected, swiping cups and inkpots off shelves before sliding into a side room where a guard lay dozing in an armchair. I extinguished some candles and, in the dark, began to crack a safe embedded in the wall. This involves a simple minigame where each tumbler is unlocked by feeling for a particular sweet spot. Crack it at the right time and the action is silent: fail and the lock clicks loudly.
I failed on the second tumbler. The guard woke up, but remained in his armchair. I darted behind it and waited until he went back to sleep, listening carefully to the sound of his breathing. I always played Thief games for these near-miss moments, and in that instant I felt like Garrett again.
0コメント