I created most of revenge of the sunfish in , in the time leading up to my final year 12 exams, as a distraction from my studies I still managed to pass somehow. The idea behind the game had been with me for a long time before that though.
Games with very diverse gameplay are hard to find, so I always wanted to create a game like that. A school trip to the local aquarium Provided inspiration for the antagonists, the Sunfish or Mola mola. Ocean sunfish are the heaviest known bony fish in the world and can grow up to 3. This was somewhat influenced by the Kubus manifesto, a manifesto written by game designer Kimberly Kubus and published on his website.
A theme of excess, and overkill. In essence breaking the rules that game players take for granted. Players should not be able to get stuck at any point in the game.
If the player dies a certain number of times they are sent to a latter stage to prevent it from getting boring.
I don't have a problem with this. If possible it should feature self modifying levels and emergent game play. I tried to implement these ideas as best I could, but in the end I felt like I only really touched on them. I considered it at the time a failure. It is by far not without it's flaws.
It contains some bugs, has ms paint graphics described as "awful" lacks any decent animation and is only truly compatible for windows Despite it's flaws I now think it's actually a pretty good game. Perhaps due to it's weirdness it has received quite a lot of attention on the internet, numerous reviews and youtube videos with running commentaries, also some fan artwork. If you would like to download it click here to download it in zip form The game requires the dll file cncs If you get an error message then put it in the windows system folder.
ROTSF may freeze during gameplay, this is a compatibility problem. TO prevent this from happening try these steps. My school was pretty rough on a school field trip a student threatened the class with a loaded shotgun, a Chinese student got bashed with a crowbar designing games was better than getting into fights, and generally better than what the school had to offer. Game design became more of a weekend activity, were i would meetup with friends and we would make games.
Most of our early games are lost unfortunately, especially some games by a friend of mine. Now I need to keep doing it to survive. In I started working on a game with a friend that was to contain many distinctive levels connected by a weird story, but we never started coding it.
It started off with the player running away from a lion and then getting trapped in a box that was sinking in the ocean. Thats all I remember, but i think that was the seed for Revenge of the sunfish. The idea of non-linear games has also interested me, I mentioned gates of zendocon and choose your own adventure books.
I was thinking, what if I made some custom levels similar to the WTF series but linked them with a plot and a non linear structure. Then I just sort of got into a nice work groove. Obviously it should be about sunfish, because they are weird and awesome.
Also originally revenge of the sunfish was going to be longer but it used up the maximum memory capacity of my very old and lame computer. I showed the demo at a game festival 2 years ago and promised to release it in 6 months. At the time of the festival in the UK Rezzed I was living in a garden shed, probably made out of asbestos.
There were spiders in my bed and holes in the wall through to the outside probably how the spiders got in! What tools do you use to make video games today? Mental tools such as meditation are essential for my work. Without the ability to meditate and also breathing exercises, I would be overwhelmed. I wrote a program in Game maker to actually animate inbetween frames between 2 key frames using vector lines.
What inspires you? I mostly prefer the world in my games to the real world and i like to escape into my work. The prevalence of bigotry and the widespread apathy towards it disgusts me. Money is vulgar. People with money should not be placed on a pedestal as they currently are by the media, nor should celebrities. It inspires me when people play one of my games and then email me to say they would like to design games themselves because of it. A creatively awakened mind is safeguarded against some of the madness inflicted by society, since creativity expands peoples perspectives and awareness.
I want to inspire people so they can actualize their dormant creativity which is within everyone. I would advise them to just jump in and try it. Download Game maker studio, or unity and just try. You might find you like it. Except your own, any game indie or not we should try?
I came across a dos game called Ecstatica recently, and I would recommend that. Any good book, movie or album to recommend? Feel free to share some links to your work here: Thanks for the interview! You are commenting using your WordPress. You are commenting using your Google account. You are commenting using your Twitter account.
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